Rap File For Ps2 Classics On Psn

Posted By admin On 15.12.20
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  3. Ps2 Rap File

And converting from mc ps2 saves with PS2 Save Builder to.psu files and then importing it into a.ps2 file with mymc. So, I am helped now thanks again. Also, I can put the.psu files on my ps2 with a USB stick (uLaunchLELF) or using a micro USB cable to connect to my PS2 memory card. Cant play PS Classics but can play PS2 ISOs? I am on rebug PS3 system: 4.81 DEX toolbox version: 2.02.12 COBRA: 8.2 PS3 Model: CECHE-01 I have a F ton of RAP files installed so I can avoid issues and I made sure that every game I have installed does have a set buyer.(like at least 14k).

– multiMAN for PS2 ISO to Classic conversion, not needed if you use PC method – RAP activation for PS2 Launcher – PS2 Launcher or PS2 Classic Place holder they both do the same function 1.Install placeholder and activate the rap file for classic via reactPSN 2. Go to multiman normal mode and click on iso 3. All other models emulate PS2 thru fully software based ps2netemu used for ps2 classics, and hacked now to use decrypted ISO files. Earlier before Sony provided ps2 classics on PS Store there was another soft only emulator strongly based on ps2gxemu. It was called ps2softemu, and had support for original PS2 CDVD. How do you install rap file to ps3 console, i downloaded both and installed with multiman and filezilla to ps3 hdd/0 then installed install package manager on xmb with install packages standard install to hdd and it loaded i tryed playing the game it said that game has to be throught the psn storee something like that, didnt work. We are continuously working on it and try to update all the games in PKG format with RAP file as soon as possible. The reason is behind that, you can now easily install games in your PS3 Super Slim console, if you are not aware of then for you we already published an article, how to inject ps3 games on OFW 4.81/4.82, and below mentioned all the. When someone downloads a piece of content the PS3 creates a.rif file one the console. So that the content is activated. You can decrypt that.rif file to a.rap file with your act.dat and your Console ID. Other people can then use that.rap to activate that piece of content on their console using their act.dat and their Console ID.


  • PS2Classic GUI is a front-end for the recently released PS2Classic tool developed by psdev-net team. The tool allows to decrypt PS2 Classics for PS3 and encrypt any PS2 to play on PS3 (fat/slim/superslim).
    Encrypt
    • Allow you to select ISO or BIN/CUE PS2 game image, and encrypt it to ISO.BIN.ENC file acceptable by PS3.
    • In this mode app automatically ask that you want to add LIMG sector to image, but you can do this also by ADD LIMG button.
    • Also in this mode you can encrypt VMC file to VME accepted by PS2 classics, but you don't have to do this for empty card, app do this while create pkg.

    Decrypt
    • Allow you to decrypt official PS2 Classic game (require klicensee), and decrypt files made by ps2classic GUI
    • Decrypt VME memory card to non encrypted VMC file
    • Decrypt Config File included in official and homemade packages

    Make PKG
    • Here you can build PKG with your ISO.BIN.ENC file
    • Also here you will be prompted to add decrypted CONFIG file (cancel dialog if game work without config)
    • You can change custom images and sounds here (ICON0, PIC0, PIC1, SND, etc.) for your pkg
    • Change title displayed in XMB

    TIP: Now you can convert your PS2 ISOs to PKG directly from Windows Explorer: Go to 'Options' set the output mode to Package File, set a default path and enable Shell Integration.

  • Changes in 2.1:
    • Fixed small error with Decrypt/Encrypt button
    • Added Config file support
    • Added Config files to rar archive from ManaGunZ repository

    To make a PKG, simply select the ISO.BIN.ENC and the optional CONFIG file from the CONFIGS folder (included in the rar).
    The tool will auto-encrypt the CONFIG file and include it in the PKG next to ISO.BIN.ENC.
    If the game doesn't require a CONFIG, just cancel the dialog and the PKG will be made without it.
    Changes in 2.0:
    • New tab for creation of PS2 packages with custom icons and background. (drag & drop or open any image and the program will create the images in the proper size)
    Tip: Put custom images (ICON0, PIC0, PIC1, SND, etc.) in the folder PS2Covers for auto selection by title id during the PKG creation.

    Changes in 1.7:

    • Solves some issues with the file associations.
    • Verifies if the file system accepts the file size (>4GB) and if there is enough free space.
    • Improved the LIMG segment detection/patching before the encryption.
    • Added option to auto rename the PKG to title name + [title id], instead of the content id as name.

    Changes in 1.6.1:
    • Added shell integration to .BIN and .ISO file extensions
    • New options to set default output mode and default path
    • Auto creation of PS2ISO folders (output mode PS2ISO)
    • Auto creation of Package files (output mode Package File)
    • Auto-detected game title now can be selected/copied

    Changes in 1.3:

    • Added support for the VMC/VME commands.
    • Added /? to display the command line syntax.

    Changes in 1.2:

    • Fixed the patch that writes the new image size and image type in the LIMG header.
    • Now displays the 16 bytes of the LIMG header when the image is opened.
    • Now allows to add the LIMG sector to the end of image.
    • Changed the GUI to a 'tabbed look'.

    Changes in 1.1:

    • Added support for drag & drop and command line interface (CLI) -> pass the full path of the image as parameter.
    • Added support for auto decryption if a PKG is selected or passed as parameter.
    • RAP files are auto copied to the RAPS folder if they are present in the same folder of the PKG or in a 'exdata' folder
    • Pad verification (for multiple of 0x4000) now asks if you want to add the required padding when needed.
    • Image type (CD or DVD) is now detected and displayed on the GUI
    • Added option to patch the image with the file size and image type (CD or DVD)
    • The program looks for the LIMG header in the offset (File Size - 0x4000), and changes the 4 bytes size (in big endian format) to:
    • (Image Size - 0x4000) 0x800 for DVD and sets 8th byte to 1. Bytes 15-16 are set to 08 00
    • (Image Size - 0x4000) 0x930 for CD and sets 8th byte to 2. Bytes 15-16 are set to 09 30

  • Since version 2.1 PS2 Classic GUI support building packages with CONFIG files. Included repository of configs can be confusing, so here is small explain of folder structure
    • GX - Configs extracted from emulator used in semi BC consoles. Very good compatibility with games.
    • SOFT - Configs extracted from software emulator that Sony prepared for us before they realized that they can resale game again as classic. If config exist here, and in GX folder, you should probably select GX one. Soft one will be outdated, but if config exist only here, then select and try it.
    • NET - Configs extracted from official PS2 Classics from PS Store, best compatibility as configs are created for emu we are currently using
    • CUSTOM - Configs made by scene contributors, you can find here some configs for rare games.

    ORIGINAL - Here are files for CFW only, and they don't work on HAN hacked PS3.
    • -- GX - read description above
    • -- SOFT - read description above
    • -- NET - read description above
    • -- CUSTOM - read description above
Rap File For Ps2 Classics On Psn

PS3 Resigner Master Tool is a very useful tool that helps you to patch your PS3 game license. You can inject/install PS3 games using PS3 other tools such as TrueAncestor Backup Retailer, PS3 PKG Linker, PexPloit lite etc. But to run the game you will need to patch the game license. Otherwise, your game will continue to ask to renew the licence from the PlayStation store.

There is more you can do with the PS3 Resigner Master. But it is done only to patch the license. I have already told you that PS3 games in many formats. The method of patching the license is also different. For some formats, there are different versions of the resistor master tool. But this Resigner Master tool version is the most useable. The features of which you will get below.

Resigner Master Tool – A Tool To Resign Content

  • PlayStation 1
  • PlayStation 2
  • PSP/PSvita/PSP Minis
  • PlayStation 3

Credit Goes to:

  • PS3XploitTeam for PS3Xploit-Resign
  • PSL1GHTDevelopmentTeam for pkg.py
  • @CaptainCPS-X for original script to build a pkg
  • @aldostools for PS3 Tools Collection (Specially PKG Creation)
  • @Hexcsl for original compile rifgen and stuff

Note: ENC/.EDAT/CONFIG is also supported by ps3xploit_rifgen_edatresign.exe/ps3xploit_rifgen_edatresign

FAQs-

What is Resigner Master tool for PS3?PS3 Resigner master a tool to resign PS1/PS2/PS3/PSP/PSVita content.How to use Resigner Master tool? The usage of resigner master tool depends on your task. As you saw above, this version of the Resigner Master Tool supports a lot of platforms. So whatever platform you want to patch the game with, you will get an introduction.

Conclusion – I hope you got PS3 Resigner Master tool and understand all about it. You can leave your issues and feedback in the comment section. Like my Facebook Page and subscribe to my YouTube channel to stay connected with me.

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Shaaz (Admin)

Ps2 Rap File

Hey, this is about me. You can call me shaz. I have great experience in the gaming field. If you ask how I all of this. I have no idea I just love to do this. All-day I just keep trying different ways to make things simple and free.